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Monday, June 10th, 2013
|Iolta and Thrian
The beginning of new campaign on the World of Rilmorn.Click here for the Gazateer and here for a (not brief enough) History of Iolta and Thrain.
|History Iolta and Thrain
Legend holds that humans were led out of the Underworld by Dispater, (DIS-puh-ter), Father of the Human Race, at the Pillars of Nimra (nim-RAH). Iolta (ee-OLE-tuh), at that time, was a pure and wild land, untouched by mortals or gods. Only animals and natural spirits dwelt there. After a betrayal by Dispater’s fellow immortals, Dispater was forced from his Children and returned to the Underworld. Bereft of a guide and protector in this untamed place, the humans attempted to make their way in the world the best that they could. Among the people were individuals who were gifted enough to observe the ways of the beasts and the woods and use that knowledge to thrive in Iolta. They heard the Spirits of the Land and Sea and learned from their wisdom and taught their fellows the Ways of the Spirits; they were called Druids, Wise Ones. Humans thrived and an unremembered number of generations were born and died on Iolta, before the Fomorians (FOE-more-ee-ans) sailed, in stolen and battered ships, to the shores of Iolta. The Fomorians were monstrous, giant kings and queens, who wielded sorcerous powers bound in one of his or her eyes, his or her Evil Eye. They brought with them, in their stolen ships, their followers, the fomori (FUH-more-ee), hideous beasts that walk like humans. They attacked and enslaved the Iolti (ee-ole-TEE). Thus began the First Wars of Iolta. The fomori conquered much of Iolta. The Fomorians built dark and beautiful cities and ruled as terrible despots. The Fomorians were less than gods and more than humans and many began to worship them, none the less. Generations of Iolti lived through the darkness of this time. Though many of the Iolti remained free of formian domination, all feared that the fomori would enslave the entirety of the land. While the fomori and their leaders had limped across the oceans in ships stolen from the Fomorians’ enemies, the Tuatha (TWO-ah-thah) came unto Iolta in ships that flew. They and their allies, the sidhe, had chased their ancient enemies from their ravaged homeland to Iolta and they attempted to drive the Fomorians from this land and free the Iolti. The Formorians and their followers were too powerful for the Tuatha and the Tuatha were driven back to the edge of the sea. The Tuatha were, like the Fomorians, more than humans and less than gods, but they knew the Ways of the Spirits and called out to Danu (dan-NU), Spirit of the Land and Waters, and she became one with the Tuatha, the Tuatha de Danu (TWO-ah-thah DAY dan-NU). Then with renewed strength, the Tuatha arose to fight again. Thus began the Second Wars of Iolta. For three human generations, the Tuatha and the Fomorians warred against each other. The Tuatha de Danu and the sidhe steadily drove the Fomorians and the Fomori from Iolta. Many of the Great Lords of the Fomorians fled to Thrain and built Mag Tureah, a city of stone and blood iron, a metal deadly to Tuathans. Mannan of the Sea, a powerful druid among the Tuatha, drew an island up from the depths between Iolta and Thrain to be a bulwark against the Fomorians. On that island named Avalian (ah-VALE-ee-an), the Tuatha and the elves built great cities: Ruadan (RUE-AH-dan) of the Blue Tower, Thierna Na Og (thear-NA NA AHG), and Hy-Brasyl (HIGH BRA-sill), City of the Elves. At the Battle of Ruadan, the Tuatha slew the Great Lords of the Fomorians. The remaining Fomorians retreated to Thrain. The Tuatha settled on Avalian to keep watch against the rise of the remnants of their ancient foes. Peace came at last to Iolta and all was good. Unnumbered generations were born, thrived, and died on Iolta in relative peace. The dwarves came, fleeing a disaster that destroyed their homeland and built the massive Dwarf Crown. All remained calm between the Tuatha and the Fomorians, until a conflict far beyond the shores of Iolta and Thrain brought war to Avalian and destroyed the Blue Tower of Ruadan and laid waste to much of the land. The Elves were forced to flee Avalian and settled in The Shadowcrowns, an ancient forest on Thrain. Thus began the Third Wars of Iolta. The Third Wars of Iolta ended in an Age of Darkness. The Tuatha and the Fomorians vanished from the world. When the Darkness was lifted and the Tuatha returned to the world, they discovered that Arawn (ARE-ah-win) the Dark One ruled Annwn (AHN-win) the Land of the Dead from Tech Dunn (TECK DONE) the Dark House on Avalian. The Tuatha, after that, made their homes Behind the Wind. Uncounted generations rose and fell in the time after the Tuahta de Danu moved Behind the Wind, until the two Tribes of the One God came to the shores of Iolta. The first was the Tribe of the Winged Bull; the second, the Tribe of the Red Bull. They conquered and settled much of Thrain and Iolta. They destroyed or converted many of the sacred places to their One God. But an Age of Wolves and Swords brought their great empires to an end. Many of the old ways returned and native sons built kingdoms of their own. Generations after the fall of the Kingdom of the Golden Swords, Alendus Crebus founded the First Dynasty of Pellham. Three dynasties later, Alendus the Second was such a dreadful ruler that the people of Pellham overthrew their king, looted his castle, and set up a sovereign council to rule. The Druids withdrew from the realm claiming that Pellham would wither and that they would not return until a royal once again sat upon the throne. Two hundred years have passed, since Alendus was overthrown and the Sovereign Council began its rule. Once fertile lands are now barren or the grains grown upon them rot, before they ripen. Orchards reek with fruit rotted upon their branches. Westlanders and Fomori raid farms and outlying villages. Sanderzani and bandits wander unhindered. Lords and landed men openly defy the Sovereign council. Evil forces rise from hidden lairs and neighboring rulers encroach on Pellham’s borders.Yet among all this darkness is a ray of hope. Bards and common folk, alike, speak of an ancient prophecy found by the Brothers of Brie; a prophecy that foretells the return of the greatest of Pellham’s kings; the Return of Llywelyn (LEW-el-inn) the Just. Those who watch for such a return can only hope that he will return before it is too late.
|Gazetteer of Iolta and Thrain
Iolta (ee-OLE-tuh) Iolta is the larger of the two continents (Iolta and Thrain (THRANE)) that bound the Sea of Man. Iolta is the more civilized of the two continents with the most human cultures located there; while Thrain is home to elves and fomori.Brightmeadows (BRITE-med-owes) is a collection of farming and religious communities. Each community is built around an angel or a demon that never moves from where it is standing, but is often seen moving as if it is walking. Witanstowe (WIT-an-stow) is the largest city in the Brigtmeadows and site of the Cathedral of the Moons. In the town square of Witanstowe, an angel and demon face each other across the square.Cumberland (CUM-burr-lend) is a kingdom in turmoil. Cumberland was once a powerful, human kingdom with ties to the Nos Loshin (NOESS low-SHIN), a family of powerful elves. Today, it is a restored kingdom, about to fall again. King Alhazred struggles to keep his kingdom from being overrun by armies of Westlanders and goblins.The Dwarf Crown (DWARF CROWN) is the mountainous city-state kingdom of the Dwarves. Insular and slightly xenophobic, the Dwarves of the Dwarf Crown only deal with outsiders at specific trade moots.Hundredhill (HUN-dred-hill) is a confederation of one hundred city-states, each one set upon a hill or mountain. Roland (ROW-lend) is the home of the immortal sage Roland. The sage Roland is the nominal leader of the Confederation of Hundredhill and a devout follower of the One God.Inverness (inn-vur-NESS) is a land of madmen and strange powers. No one, sane, goes to Inverness. Ghost Tower is the most infamous structure in all of Inverness. The wizard Galap-Dreidel is said to have built the Ghost Tower to house his most precious possession, the Soul Gem. If the Ghost Tower still holds the Soul Gem, none living have returned to tell the tale.Pellham (PELL-lum) was once ruled by a series of dynastic kings, but two hundred years ago the populace rose up against Alendus the Second. Now, it is nation ruled by a council led by the Seneschal Gwydion. Pellham is a country filled with unrest. Crops are failing in many settlements and villages. Fomori (FUH-more-ee) and elves are roaming the forests and woods. Sanderzani (San-dur-zan-ee) and bandits travel the roads unimpeded and lords and landholders defy Council law at their whim. Rumors abound that the Brotherhood of Brie has found a prophecy that foretells the return of Good King Llywelyn and minstrels and common folk alike are spreading the tale. Austell (awe-STELL) is a town west of the fishing village of Fangborn. Bergen (BURR-gan) is a town on the Damrosil which make a deep red dye from a fresh water mollusk found there. Brie (BREE) is a village built around the scholarly order of the Brotherhood of Brie. Over the generations, there have been Brothers of Brie who possess the gift of prophecy. Many volumes of lore are kept in the vaults of the Brotherhood. Cambenic (cam-BIN-ick) is the capital of the old Morganth barony. Ciron’s Town (KEER-ons TOWN) is a small town located along the banks of the River Llugh. King Ciron founded this town because the wort and gruit in this area produced especially good ale. Ale is still its largest export. They, also, have a small, but growing wine industry in Ciron’s Town. Dagda’s Thumb (dag-DUH) is a massive, granite outcropping that bears slight resemblance to a stubby finger. Damrosil (DAMM-row-sill) is the major river flowing through Pellham. Dolmen Moor (DOLE-men MORE) is the site of the tombs of the old kings of Pellhan. The Downs (downs) is a farming community nestled along the Kingsway at the edge of the Greate Olde Wood. Eyes of Bert (burr-TAH) are a series of bugbear filled caves along the Damrosil River. The Fens of Tavarol (FINS UV TAV-ore-all) are a swampy area north and west of Sky Lake. It is part of the headwaters of the Damrosil and the home of the Ffen Ffolk who eke out a living among the swampy moors and hummocks. Garloth (gar-LOTH) is dominated by five castles. Each generation of the ruling family has produced five sons and these brothers rule over the surrounding countryside from these five castles. There is much infighting and murder among these rulers. Greate Olde Wood is an ancient forest that is said to be filled with shrines to the spirits and many monsters. Kingsway (kings-WAY) is a road commissioned by King Voltar that connected the four Baronies of Pellham: The Eastern Marches, Morganth, the Lakes, and Camelard. Krell’s Gate (KRELL) is the home of the March Lord Krell, the Robber Baron. It is said he pays lip service to both the Sovereign Council and the Duke of Montforte, but gives his true allegiance to cold hard currency. Loring’s Wood (LORE-ring) is the forest in which the minstrel-king Loring is said to have disappeared, after his short reign. Pillars of Nimra (nim-RAH) are two, massive, stone pillars, each thirty feet in diameter and at least one hundred feet tall, space forty feet apart. Legend holds that this is the spot where humans climbed up from the Underworld and where Dispater, Father of the Iolti (ee-ole-TEE), was dragged back into the Underworld. River Llugh (LEW) is the major tributary to the Damrosil. It has its headwaters near the monastic village of Brie. Sky Lake (SKY LAKE) is the source of the Damrosil and is noted for its pure blue, fishless waters. Widdershin (WID-dur-shin) is the capital of Pellhan and the seat of the old kings. It is noted for the strange, iron, spiraling road that leads from the front gate to the Pillars of Nimra (nim-RAH), the site where humans first arrived on Iolta. Legend claims that the Widdershin path was formed when Dispater (DIS-puh-ter) was dragged back into the Underworld by his Brothers. Wild River is the rushing water tributary of the River Llugh. It most noted for its many rapids. Wraithstone Castle (RAYTH-stone) is the home of the Mortimer the March Lord, a member of the Sovereign Council.Montforte (mont-FORT) is a former duchy of Cumberland. It was formed of the barony of Trevoux (TRAY-vu) of Cumberland and the barony of Camelard (CAM-el-ard) of Pellham, which Pellham lost in a war with Cumberland, ages ago. Carohaise (CAR-oh-hays) is the old capital of the barony of Camelard. Today, Carohaise serves as the base for expatriate noble Matilda of Morganth and her husband Geoffrey of Anjou. Heath (HEETH) is a village along the Kingsway that supports a religious order dedicated to Sivanus (SILL-von-us) of the Tuatha de Danu (TWO-ah-thah DAY dan-NU) at nearby Heathchester (HEETH-chess-tur).Norn (NORN) is an icy kingdom of hardy barbarian tribes. Most tribes among the in the Norn are guided by women with prophetic gifts and the second sight.Warfield (WAR-field) is a land of petty kingdoms often at war amongst themselves and with raiding Westlanders.Thrain (THRANE) Thrane is the smaller of the two continents (Iolta and Thrain) that bound the Sea of Man. Thrain is the home to nations of fomori, elves, and barely civilized men.Gorgonhold (GORE-gon-hold) is nation of debased humans and fomori. It is claimed that their ruling elite carry the blood of both races in its veins.Orcreiche (ORC-rike) is the home of various fomori kingdoms and tribes.The Shadowcrowns (WAR-field) are an ancient forest and home to the Sidhe (SHEE), the indigenous elven people of Iolta and ThrainWestland (WEST-lend) is a series of human tribes and clans who live by raiding and pillaging the lands of Iolta.