Iolta is the larger of the two continents (Iolta and Thrain (THRANE)) that bound the Sea of Man. Iolta is the more civilized of the two continents with the most human cultures located there; while Thrain is home to elves and fomori.
Brightmeadows (BRITE-med-owes) is a collection of farming and religious communities. Each community is built around an angel or a demon that never moves from where it is standing, but is often seen moving as if it is walking.
Witanstowe (WIT-an-stow) is the largest city in the Brigtmeadows and site of the Cathedral of the Moons. In the town square of Witanstowe, an angel and demon face each other across the square.
Cumberland (CUM-burr-lend) is a kingdom in turmoil. Cumberland was once a powerful, human kingdom with ties to the Nos Loshin (NOESS low-SHIN), a family of powerful elves. Today, it is a restored kingdom, about to fall again. King Alhazred struggles to keep his kingdom from being overrun by armies of Westlanders and goblins.
The Dwarf Crown (DWARF CROWN) is the mountainous city-state kingdom of the Dwarves. Insular and slightly xenophobic, the Dwarves of the Dwarf Crown only deal with outsiders at specific trade moots.
Hundredhill (HUN-dred-hill) is a confederation of one hundred city-states, each one set upon a hill or mountain.
Roland (ROW-lend) is the home of the immortal sage Roland. The sage Roland is the nominal leader of the Confederation of Hundredhill and a devout follower of the One God.
Inverness (inn-vur-NESS) is a land of madmen and strange powers. No one, sane, goes to Inverness.
Ghost Tower is the most infamous structure in all of Inverness. The wizard Galap-Dreidel is said to have built the Ghost Tower to house his most precious possession, the Soul Gem. If the Ghost Tower still holds the Soul Gem, none living have returned to tell the tale.
Pellham (PELL-lum) was once ruled by a series of dynastic kings, but two hundred years ago the populace rose up against Alendus the Second. Now, it is nation ruled by a council led by the Seneschal Gwydion. Pellham is a country filled with unrest. Crops are failing in many settlements and villages. Fomori (FUH-more-ee) and elves are roaming the forests and woods. Sanderzani (San-dur-zan-ee) and bandits travel the roads unimpeded and lords and landholders defy Council law at their whim. Rumors abound that the Brotherhood of Brie has found a prophecy that foretells the return of Good King Llywelyn and minstrels and common folk alike are spreading the tale.
Austell (awe-STELL) is a town west of the fishing village of Fangborn.
Bergen (BURR-gan) is a town on the Damrosil which make a deep red dye from a fresh water mollusk found there.
Brie (BREE) is a village built around the scholarly order of the Brotherhood of Brie. Over the generations, there have been Brothers of Brie who possess the gift of prophecy. Many volumes of lore are kept in the vaults of the Brotherhood.
Cambenic (cam-BIN-ick) is the capital of the old Morganth barony.
Ciron’s Town (KEER-ons TOWN) is a small town located along the banks of the River Llugh. King Ciron founded this town because the wort and gruit in this area produced especially good ale. Ale is still its largest export. They, also, have a small, but growing wine industry in Ciron’s Town.
Dagda’s Thumb (dag-DUH) is a massive, granite outcropping that bears slight resemblance to a stubby finger.
Damrosil (DAMM-row-sill) is the major river flowing through Pellham.
Dolmen Moor (DOLE-men MORE) is the site of the tombs of the old kings of Pellhan.
The Downs (downs) is a farming community nestled along the Kingsway at the edge of the Greate Olde Wood.
Eyes of Bert (burr-TAH) are a series of bugbear filled caves along the Damrosil River.
The Fens of Tavarol (FINS UV TAV-ore-all) are a swampy area north and west of Sky Lake. It is part of the headwaters of the Damrosil and the home of the Ffen Ffolk who eke out a living among the swampy moors and hummocks.
Garloth (gar-LOTH) is dominated by five castles. Each generation of the ruling family has produced five sons and these brothers rule over the surrounding countryside from these five castles. There is much infighting and murder among these rulers.
Greate Olde Wood is an ancient forest that is said to be filled with shrines to the spirits and many monsters.
Kingsway (kings-WAY) is a road commissioned by King Voltar that connected the four Baronies of Pellham: The Eastern Marches, Morganth, the Lakes, and Camelard.
Krell’s Gate (KRELL) is the home of the March Lord Krell, the Robber Baron. It is said he pays lip service to both the Sovereign Council and the Duke of Montforte, but gives his true allegiance to cold hard currency.
Loring’s Wood (LORE-ring) is the forest in which the minstrel-king Loring is said to have disappeared, after his short reign.
Pillars of Nimra (nim-RAH) are two, massive, stone pillars, each thirty feet in diameter and at least one hundred feet tall, space forty feet apart. Legend holds that this is the spot where humans climbed up from the Underworld and where Dispater, Father of the Iolti (ee-ole-TEE), was dragged back into the Underworld.
River Llugh (LEW) is the major tributary to the Damrosil. It has its headwaters near the monastic village of Brie.
Sky Lake (SKY LAKE) is the source of the Damrosil and is noted for its pure blue, fishless waters.
Widdershin (WID-dur-shin) is the capital of Pellhan and the seat of the old kings. It is noted for the strange, iron, spiraling road that leads from the front gate to the Pillars of Nimra (nim-RAH), the site where humans first arrived on Iolta. Legend claims that the Widdershin path was formed when Dispater (DIS-puh-ter) was dragged back into the Underworld by his Brothers.
Wild River is the rushing water tributary of the River Llugh. It most noted for its many rapids.
Wraithstone Castle (RAYTH-stone) is the home of the Mortimer the March Lord, a member of the Sovereign Council.
Montforte (mont-FORT) is a former duchy of Cumberland. It was formed of the barony of Trevoux (TRAY-vu) of Cumberland and the barony of Camelard (CAM-el-ard) of Pellham, which Pellham lost in a war with Cumberland, ages ago.
Carohaise (CAR-oh-hays) is the old capital of the barony of Camelard. Today, Carohaise serves as the base for expatriate noble Matilda of Morganth and her husband Geoffrey of Anjou.
Heath (HEETH) is a village along the Kingsway that supports a religious order dedicated to Sivanus (SILL-von-us) of the Tuatha de Danu (TWO-ah-thah DAY dan-NU) at nearby Heathchester (HEETH-chess-tur).
Norn (NORN) is an icy kingdom of hardy barbarian tribes. Most tribes among the in the Norn are guided by women with prophetic gifts and the second sight.
Warfield (WAR-field) is a land of petty kingdoms often at war amongst themselves and with raiding Westlanders.
Thrane is the smaller of the two continents (Iolta and Thrain) that bound the Sea of Man. Thrain is the home to nations of fomori, elves, and barely civilized men.
Gorgonhold (GORE-gon-hold) is nation of debased humans and fomori. It is claimed that their ruling elite carry the blood of both races in its veins.
Orcreiche (ORC-rike) is the home of various fomori kingdoms and tribes.
The Shadowcrowns (WAR-field) are an ancient forest and home to the Sidhe (SHEE), the indigenous elven people of Iolta and Thrain
Westland (WEST-lend) is a series of human tribes and clans who live by raiding and pillaging the lands of Iolta.